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GoulCrest

A dragon’s scale, a tile from the abandoned temple, an arrow from the Rakaron Kingdom, a writ of a noble, and a flower from the Field of Death. These are the items the king demands of competitors in the GoulCrest Games, and its victors will be awarded a prize most Vestovians can only dream of: lordship.

For Pria, exiled from her traditionalist family of nomadic warriors, the GoulCrest Games are a chance to prove she is the best fighter Rancor Clan has ever produced. For Tayla, a starving peasant girl, they are a chance to find the safety and comfort she was denied in childhood. For Ranto, a rebel-scholar cast out of the dwarven Undergrounds, they are a chance to honor the memory of his beloved. And for Jaze, a half-Rakaron wanderer, they are a chance to finally find acceptance.

Vuthrie

Victory in the GoulCrest Games has granted lordship over the small town to a ragtag family of strays—Tayla the human runaway, Pria the barbarian exile, Ranto the dwarven janitor, and Jaze the half-Rakaron outcast. This hard-won peace is threatened when their king demands Lady Pria depart GoulCrest and travel to the royal capital of Vuthrie on mysterious, troubling circumstances.

But Pria has no idea how troubling.

Forced to run—and fight—for their titles and their lives, Pria, Tayla, Ranto, and Jaze must search for safety away from the prying eyes of the crown. Outlandish obstacles and powerful foes, from scheming baronesses to grease-coated prisons to venomous arachnids, are sure to test their courage at every turn.